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Cream of the Crop 21
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Cream of the Crop 21 (Terry Blount) (October 1996).iso
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SKCHEAT.TXT
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1996-07-21
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637 lines
Matt's Official Guide to Stonekeep
I. Intro
II. Stonekeep's Tower
III. Stonkeep Ground Level
IV. Stonekeep Basement Level
V. Sewers of Stonekeep
VI. Sharga Mines
VII. Second Floor of Sharga Mines
IIX. Entrance to Temple of Throggi
IX. Temple of Throggi
X. Feeding Grounds Top Level
XI. Feeding Grounds Bottom Level
XII. Dwarven Fortress
XIIV. Faerie Realm
XIV. Ice Caverns
XV. Gate of the Ancients
XVI. The Pits
XVII. Palace of Shadows
XVIII. Tower of Shadows First Floor
XIX. Tower of Shadows Second Floor
XX. Tower of Shadows Third Floor
XXI. Khull-Khuum's Throne in the Tower of Shadows Fourth Level
XXII. Dark Dwarf Dungeon
XX. Temple of Thera
I. Intro.
How many of you have heard of the Official Dave's Walkthrough?
Yes. It's a walkthrough of Stonekeep. What's this, some kind of pathetic tour?
You are playing a game here and you want a tour guide? What kind of moron
would do that?!? That's why Matt's Official Guide of Stonekeep is here! You
now can get bonuses and crap that you couldn't before! Plus no tour guiding,
I promise. Plus when I settle some business with this Dave, I'll come out
with a newer edition with more, more, more stuff! (I still play). This doesn't
have every single item in existence because there's the super-magickal shield
and armor I can't get and this weird flask, too. Have fun and kick ass!
Secret Intro.
If you get this off the AOL thing, and this was in skcheat.zip, there
is the UGE module that you can use to get maximum strength, agility, and
health. Plus you can pull your hit points to any three-digit number, and
have max skill levels to 10! Good huh? If you don't have it, it's at
http://www.ici.net/customers/overkill/overkill.htm and be sure to choose
the UGE page.
!!. You will see this sign here "!!" as a read me now! sign.
You should explore every single place in existence, break all break-
able things, open every chest (treasure chest, you moron!). Do not
leave any where unexplored, unless you know what you are doing!
II. Tower of Stonekeep.
CHARACTERS: Thera, you, ants, Shargas, and a BIG Sharga (Kevin Bass).
ITEMS: Very sharp dagger, oil filled containers, armor, and crap.
GATEWAYS: Four, all to the Ground Level.
HINTS: Pull the lever in the first tower (when you start) three times and
check around for a hidden brick. It's on the wall and is in the middle of the
wall. When you are in front of it, it has light glowing out of it. These
secret bricks, buttons, and panels are essential for good items! Open that
brick to see a lever, pull it! Check out the secret room and see a very sharp
dagger in the room in a brick. One poke or two all of the enemies in this
level can die! Ha, ha, ha, ha, prepare to meet your death!
III. Stonekeep's Ground level.
CHARACTERS: No one new.
ITEMS: Afri's Orb, your journal, a broardsword, arrow, axe and weapons, and
crap.
KEYS: Brass and Bronze keys. The Sharga in the same room as your journal
has a brass key. The ants in Elizabeth's kitchen has a bronze key.
GATEWAYS: Six. Four to the Towers, and two to the Basement level.
HINTS: Explore all the bricks and open them up to reveal roots and crap.
Whenever there's a room with nothing in it, there usually is a hidden room.
Whenever a Sharga tries their best to beat you, they are not worth a puddle
of warm spit, ok! Just poke them once with your dagger. Ha! Those turds!
If you run away from a Sharga with that dagger, you shouldn't be reading this!
!!. Whack ALL your enemies in the head! No one is special and
everyone's weakness is the head! Even Khull-Khuum, the ShadowKing.
IV. Basement Level of Stonekeep.
CHARACTERS: Farli Mallestone, Wahooka, snakes, green slimes, and Shargas.
ITEMS: Runewand with Firebolt and Healing Runes and a mana circle in the
Mage's study. Extra weapons, wineskin, keyring, chainmail, and crap.
KEYS: Ivory and Steel keys. The green slime in the northeast has the Ivory
key. Use that to unlock Farli Mallestone's cell nearby. A bunch of Shargas
have the Steel key.
GATEWAYS: Five, one to the Sharga Mines, two to the previous level, two to
the sewers.
HINTS: There are three secret walls, Farli will point them out (some) and
there is one just on the other side of the one on the top of the map.
The wineskin is used for scooping the Fountain's water in.
If you see a keyhole in the middle of the no where with no door in sight,
unlock it with the ivory key and snoop around until you see a big round
thingy on the ground, throw a rock or some thing on it! A clickplate! See
those arrows that shoot out, that coulda' been you! pick em up. Put a rock
twice per clickplate because the arrows only fire twice. Unlock the other
door with the Steel key.
!!. Before reading on, in the sewers, if you enter the sewers from
the door by the switch cylinders, Do not go south, but only when you
are forced to. Always go west. You can go south when you, after going
all the way west and there is this long road in the middle. You will
have green slimes attacking you in the water, don't panic, stay calm
and equip your dagger and poke at the very bottom of the screen. It
will kill them. You know when you have found the cylinders when Drake
says "Ow! My foot!" Pick it up. When you drain the sewers, you can
go south, there is the three-tenctacled thing. Do not encounter it
in combat hand to hand. Instead just back up until it turns away and
squinches away. Then just go on more step forward and wait for him to
appear then back up one space, as it turns to go away, throw things
at it. Keep it up until it dies. Use the runewand's firebolt rune to
speed things up.
V. Sewers
CHARACTERS: Three-tenctacled thing, snakes, green slimes.
ITEMS: Just CRAP! Two cylinders. One Dragon Statue.
GATEWAYS: Three, all to the basement level.
KEYS: none.
HINTS: By the three-tenctacled thing, there is a secret wall. Try to go
through a bunch of walls until you find it. Then you go up again to the
basement level. Snoop around. Yeah. You see that pedestal? Put the dragon
statue on it.
VI. Sharga Mines
!!. There is a hornet flying around in the front. Kill it and a swarm
of one hundred you have to deal with. Unless you are not going back,
kill him. Yes! That feel good! Not any more! Ouch! Get outta there!
Plus There is this Ettin in the south. So do not go up to him. He
kills you automatically. Instead, back up one square until you are out
of his room. Throw rocks to break the barrels, go in (not up to him,
fool) and loot his chest and go outta there.
CHARACTERS: Karzak Hardstone, hornets, Ettin, Sharga (alot more than you
would care for), exploding plants (any one see Liitle Shop of Horrors? Hee,
hee! YOUR REVENGE! DIE PLANTS, DIE!), And squeaking mushrooms
(mush is Right!).
GATEWAYS: Two, one to Stonekeep, the other to the Second Floor of Sharga Mines
ITEMS: Dwarven armor (for Farli, fool) weapons, Aquila's Orb, a throggish key,
and shit (hey, i can swear ok! It's a free damn country!). Seriously, there
is REAL shit here but find it! Plus there is other crap.
KEYS: Throggish key
HINTS: Beat the plants to hell!
VII. Sharga Mines Second Floor
CHARACTERS: Skrag, Grug, snakes, sharga (one tiny and one HUGE!), green slimes
ITEMS: Runesceptre, and potency meta rune, and, uh, I think that's it. Besides
the usual.
GATEWAYS: Two, one to previous, and one to the Entrance to Throggi.
KEYS: none.
HINTS: Behind Skrag is the meta rune, break the barrel and press the button.
Behind you is a chest open it and get that rune. The runesceptre is found by
falling in a pit along with a language rune. You don't need that to read this.
!!. You should label your runes, 'cause if you forget then you don't
have to search for that s